Red Boss

The Red Boss is The Room 1 Boss.

Behavior
The Red Boss has 4 different states of action. The first state is called Waiting. This can be seen on the boss battle intro animation where the boss is just spinning around the level and waiting for the animation to finish.

The second state is called Dashing. Simply, the boss goes towards the player and tries to hit the player. When the boss hits a wall, he just bounces off the wall and goes towards the player.

The third state is called Free Aiming. The boss' speed slows down and goes idle. The boss starts shooting projectiles in random directions.

The fourth state is called Direct Aiming. The boss' speed slows down and goes idle. The boss starts shooting projectiles towards the player at a rapid pace.

Difficulty's Effect
For the bosses, difficulty can effect certain values or behaviors. In this case, difficulty effects the bosses health, speed, projectile speed and others. Here's some stuff:

Easy:


 * Health = 300
 * Speed = 20
 * Projectile Speed = 20

Normal:


 * Health = 400
 * Speed = 30
 * Projectile Speed = 35

Hard:


 * Health = 500
 * Speed = 40
 * Projectile Speed = 50